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Old Jan 09, 2009, 04:27 AM // 04:27   #1
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Default Question on two knocking terms.

What's the difference between knocklocking and quaterknocking?

Edit: Oops, typo in the title. My bad.
Edit: fixed it for ya.

Last edited by Nightow; Jan 09, 2009 at 04:29 AM // 04:29..
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Old Jan 09, 2009, 04:41 AM // 04:41   #2
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knocklocking = perma kd chains.

quarterknocking is KDing them within 1/4 sec of them getting up so they can't even cast a 1/4 second spell like RoF. Which = shutdown.
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Old Jan 09, 2009, 04:43 AM // 04:43   #3
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So if you can chain quarterknocks, it's the same thing as knocklocking then?
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Old Jan 09, 2009, 05:04 AM // 05:04   #4
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Quote:
Originally Posted by guildwiki
knock locking is a tactic used to keep an opponent knocked down for an extended period of time. Knock locking uses at least 2 knockdown skills, one after the other, to prevent a character from moving or using skills. Alternatively, one can use [[backbreaker] to knock lock someone. A knock locked character is especially vulnerable, as they have very limited means to defend themselves.

Quarter knocking is when you keep another character on the ground (by various knockdown skills) and only allowing minimal time not on the ground. A successful quarter knock will keep a character above the ground for less than a 1/4 of a second, and therefore cannot use any skill. This gives quarter knocking its name. Quarter knocking is effective against any profession, but is most advantageous when used on monks. Keeping a monk quarter knocked allows a warrior and his team to pressure/spike the monk without allowing him to throw up many 1/4 second prots, such as [[spirit bond], [[protective spirit], or [[reversal of fortune]. Quarter knocking is mostly done on hammer warriors, but warriors with [[shock] and [[bull's strike] can sucessfully quarter knock a target as well.
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Old Jan 09, 2009, 05:12 AM // 05:12   #5
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So in the end, it looks like they both have the same result which is shutdown. It's just that with quarter knocking, they're not on the ground 100% of the time. (Correct me if I'm wrong here)
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Old Jan 09, 2009, 05:27 AM // 05:27   #6
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yes, the result on both is the same. when you quarterknock you are essentially knocklocking since a quarterknock requires at least 2 kd's which is basically what knocklocking is. if you knocklock, you don't have to quarterknock. quarterknockin is basically what defines between a good and bad player when it comes to knocklocking.
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Old Jan 09, 2009, 06:29 AM // 06:29   #7
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1/4knocking owns
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Old Jan 09, 2009, 08:06 AM // 08:06   #8
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http://guildwars.wikia.com/wiki/Quarter_knock

http://guildwars.wikia.com/wiki/Knock_lock

Should help. There are various Youtube videos available to teach them, I'll leave it upto you as to which you decide to learn from.
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Old Jan 09, 2009, 08:18 PM // 20:18   #9
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Knock Locking is a knock down chain and the person might be able to squeeze through a 1/4 second skill.

Quarter Knock is when the knock down chain interrupts even 1/4 second skills.
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